Archive for the ‘Publications and Activities’ Category

Out and about in the O.C.

Monday, September 18th, 2006

As part of the Exurban Noir workshop at the Ubicomp 2006 conference, I spent a day out in Orange County. Here is a description of what had been prepared for us:
Group 4: Private Investigations and boats

Guide: Rob W.

“Robert spent 30 years as a federal agent, training in Washington DC. He has been inside the White House at least six times, met several presidents, and got tossed out of Congress for asking too many questions. He once investigated and obtained a conviction of an Orange County congressman. He is a certified fraud examiner. He is now a private investigator based out of Newport Beach, and travels widely for work. He has been conducting investigations for a total of 35 years.

Your Mission

Rob will pick you up at the Marriott after the morning session of the workshop. He will take you for a tour of his office, elaborating on his day-to-day activities as a private investigator. On a normal Sunday afternoon, he’d probably be boating, so take the ferry across Newport Harbor. Visit some yachts. Before dinner, explore Fashion Island with him. He is very flexible about his itinerary, so if there’s anything you’re curious about, be sure to ask!”

Pictures of the day are online at the workshop blog. You can also follow the day by opening this KML for Google Earth (which has MP3 audio in it – works with Quicktime). Molly Steenson, one of my group mates during the workshop, wrote a detailed recap in her blog.
The workshop proceedings are here (PDF) – our position paper is called “The Digital City: Sex, Cams and Scams” and can be found on page 30.

Pre-Mapping a GSM Network

Thursday, July 20th, 2006

I held a talk about Pre-Mapping a GSM Network Environment for a Pervasive Game using Python for Series 60 Phones at the Europython 2006 conference at CERN in Geneva, Switzerland.

dig-ID

Monday, July 17th, 2006

Dig-ID, the computer program, is a scriptable tool that facilitates the creation of interactive 2D presentations with non-interactive 3D backgrounds. It offers high performance 3D graphics through the use of OpenGL, plays 3DS animations with textures, cameras and lighting, AVI videos on arbitrary textures and MP3 and WAV sounds through the use of BASS.

Dig-ID, the team, was a group of 5 “Medieninformatik” students who teamed up for this 1 year project at the Hochschule Harz in Germany.

The dig-ID software and user manual are available on the project’s webpage. Please excuse that the texts are in German language only, but this was a course work requirement. Feel free to ask if you have any questions. There was also a related paper at the SCS Simulation and Visualization 2003 conference in Magdeburg, Germany.

ARGUI

Friday, July 14th, 2006

ARGUI, the Augmented Reality Graphical User Interface, is a layer on top of ARToolKit for Windows which allows to use the familiar desktop 2D point and click metaphor on arbitrarily positioned and deformed surfaces in 3D Augmented Reality applications.

ARGUI was the technical part of my “Diplomarbeit” which is the equivalent to a final year project in a 4 years full-time course. It has been presented as on the second IEEE International Augmented Reality Toolkit Workshop 2003 in Tokyo, Japan.

For more info, downloads and papers check the ARGUI web-page.