Archive for the ‘OpenGL’ Category

Faces of Medieninformatik

Tuesday, November 27th, 2007

My former course of study “Medieninformatik” (Media Informatics) at Hochschule Harz just celebrated its 10 years jubilee on the 10th of November 2007. I had been invited to give a talk about Pervasive Gaming and it was a great pleasure to come back to the place where my academic career started and to see so many familiar faces.

Later in the evening they were running the MINFF-Award which is a kind of demo competition with strong audience feedback. Eberhard Hoegerle, our former professor, asked if we had anything to enter the competition and that there would still be more than an hour left until the deadline. So we took the challenge and created a realtime demo, based on an unreleased OpenGL routine of mine. We just made it into the competition in time and it was great fun!

You can view the final video version of this demo called “Faces” in a variety of formats:

  • DVD Image (240 MB, best quality, just burn with Nero)
  • MPEG2 file (232 MB, best quality)
  • MPEG1 file (39 MB, low quality, easy to play everywhere)
  • YouTube (online, lowest quality, easiest to play right now)


PS: Photos of the event can be found at Mapeland and at Christian Schulze’s webpage. There is also a press release for those who can read German.


Monday, July 17th, 2006

Dig-ID, the computer program, is a scriptable tool that facilitates the creation of interactive 2D presentations with non-interactive 3D backgrounds. It offers high performance 3D graphics through the use of OpenGL, plays 3DS animations with textures, cameras and lighting, AVI videos on arbitrary textures and MP3 and WAV sounds through the use of BASS.

Dig-ID, the team, was a group of 5 “Medieninformatik” students who teamed up for this 1 year project at the Hochschule Harz in Germany.

The dig-ID software and user manual are available on the project’s webpage. Please excuse that the texts are in German language only, but this was a course work requirement. Feel free to ask if you have any questions. There was also a related paper at the SCS Simulation and Visualization 2003 conference in Magdeburg, Germany.


Friday, July 14th, 2006

ARGUI, the Augmented Reality Graphical User Interface, is a layer on top of ARToolKit for Windows which allows to use the familiar desktop 2D point and click metaphor on arbitrarily positioned and deformed surfaces in 3D Augmented Reality applications.

ARGUI was the technical part of my “Diplomarbeit” which is the equivalent to a final year project in a 4 years full-time course. It has been presented as on the second IEEE International Augmented Reality Toolkit Workshop 2003 in Tokyo, Japan.

For more info, downloads and papers check the ARGUI web-page.